AI Insights · Timothy · July 2022
Top Historical Games on Android in Chile: Q2 2022
Explore the performance of the top 5 historical games on the Android platform in Chile during the second quarter of 2022, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2022, the performance of the top historical games on the Android platform in Chile showcased varying trends in weekly downloads, revenue, and active users. Below, we delve into the data for the top 5 historical games: Rise of Kingdoms: Lost Crusade, Royal Match, Rise of Castles: Ice and Fire, Guns of Glory: Lost Island, and Legend of the Phoenix.
Rise of Kingdoms: Lost Crusade
The weekly revenue for Rise of Kingdoms: Lost Crusade from LilithGames remained relatively stable, peaking at around $10.6K at the end of March and gradually decreasing to $8.4K by the end of June. Weekly downloads saw a significant drop from 2.6K at the start of April to around 1.5K by early June, before rebounding to 3.4K at the end of June. Active users fluctuated, starting at 36K in late March, dipping to about 24K in early June, and recovering to 32K by the end of June.
Royal Match
Royal Match by Dream Games experienced a slight decline in weekly revenue, starting at $8.2K in late March and ending at approximately $7.3K by the end of June. Downloads also decreased significantly from 3.2K in late March to around 1.1K by late June. Active users saw a minor drop from 45.8K in late March to 42.3K by the end of June, with some fluctuations in between.
Rise of Castles: Ice and Fire
Rise of Castles: Ice and Fire from Long Tech Network Limited had a relatively stable weekly revenue, peaking at $8.4K in mid-April and hovering around $6.8K by the end of June. Downloads peaked at 2.5K in mid-April and then declined to around 920 by the end of June. Active users showed a decrease from 12.9K in mid-April to about 8.8K by late June.
Guns of Glory: Lost Island
Guns of Glory: Lost Island by FunPlus International AG had a weekly revenue ranging from $4.5K to $5.9K throughout the quarter, with the highest revenue recorded in late March. Downloads varied, starting at 500 in late March and seeing a peak of 1.4K by the end of June. Active users started at 3.9K in late March, dipping to 3.2K in early June, and then increasing to 4.2K by the end of June.
Legend of the Phoenix
Finally, Legend of the Phoenix from Modo Global showed a decline in weekly revenue from $6.4K in late March to $4.1K by the end of June. Downloads remained low throughout the quarter, peaking at 933 in early April and then stabilizing around 87 by the end of June. Active users fluctuated, starting at 5.2K in late March, peaking at 6.5K in early April, and ending at 4.9K by late June.
These insights are based on data from Sensor Tower. For more detailed analysis and information, visit Sensor Tower's platform.